Game piracy in early-2000s Germany ran on borrowed CDs, blood patches and a school IT room - a look back at a world that dissolved around 2010.
Helm's Deep re-dubbed with Stronghold sound effects - the most cursed, most perfect gaming-nerd crossover since Troy met Age of Empires.
Tomb Raider 1 turns 30 - a personal review of finally finishing the original in its rough classic mode, where mechanics and atmosphere beat graphics.
Deep in a TR1-3 remastered playthrough and I stumbled into the best Netzfundstück of the year - Lara Croft, remade as a cinematic platformer.
The Settlers 2 turns 30 - a personal history from DOS to Sài Gòn, and the fan-made overhaul that keeps the Wusler bustling on modern machines.
MURI nails the early DOS platformer feel - EGA palette, PC speaker, chunky pixels. Thirty years late to its own era, still worth it.
Half-Life is 25 years old. A QUARTER CENTURY. Valve celebrates, we feel ancient, and the legacy of Black Mesa still echoes.
Stray - heartwarming moments and tearful goodbyes in a cyberpunk world seen through a cat's eyes. Beautiful, strange, unforgettable.
Star Citizen's Star Engine at CitizenCon 2023 - a decade of development condensed into one jaw-dropping trailer. Sci-fi dreams, rendered.
Easy, medium, hard, or insane? Designing difficulty levels in games is harder than playing on the hardest setting. A design deep dive.