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One topic, all years Everything filed under Nerdom & Games

153 posts filed here so far.
Low-poly illustration of impossible glowing green rock shards floating in a black void, with an ochre island carrying a red pagoda temple, a stone lantern and a blossom tree, and a small figure with a braid leaping between them under a pale moon

Thirteen Years Later The better tomb, and the man who wouldn’t build it

Tomb Raider 2 is the better, rounder Tomb Raider - and the game its own creator refused to make. On levels, gunplay and the Lara hype machine.
Ligne-claire illustration of a bearded island hermit in a rainbow robe with a red headband, standing on a grassy headland above a turquoise lagoon among tall seven-leafed plants, a wrecked rowboat on the beach behind him

Twenty-Five Megabytes Of Island Stranded 2 still eats weekends

Stranded 2 runs on Linux in 2026 - a 2007 freeware survival island, a lost weekend, and one German guy still building the sequel.
A teenage bedroom at night, a beige tower PC with its CD tray open holding a blank disc, a spindle of blank discs and a marker pen on the desk, a figure seen from behind lit by the glow of a CRT monitor

Notes From The Burner Tray The disc was the network

Game piracy in early-2000s Germany ran on borrowed CDs, blood patches and a school IT room - a look back at a world that dissolved around 2010.
A Sable-style illustration of a besieged fortress at dusk, mixing a Tolkienesque stone keep with a Crusader desert castle, a tiny granary and wheat field at the wall's foot, a huge simplified army with siege engines approaching, and a lone defender watching from the near tower.

You're Under Attack, Sire Helm’s Deep with Stronghold sound effects

Helm's Deep re-dubbed with Stronghold sound effects - the most cursed, most perfect gaming-nerd crossover since Troy met Age of Empires.
A rendering of Lara Croft running away from a T-Rex toward the camera, pistols in hand.

Thirty Years Late I finally raided the first tomb – and I did it ugly on purpose

Tomb Raider 1 turns 30 - a personal review of finally finishing the original in its rough classic mode, where mechanics and atmosphere beat graphics.
Tomb Raider: Side-Scroller Edition

Internet Find of the Week Tomb Raider: Side-Scroller Edition

Deep in a TR1-3 remastered playthrough and I stumbled into the best Netzfundstück of the year - Lara Croft, remade as a cinematic platformer.
Thirty years of wuseln – The Settlers 2 and the fan project that refuses to die

Two Flags Apart Thirty years of wuseln – The Settlers 2 and the fan project that refuses to die

The Settlers 2 turns 30 - a personal history from DOS to Sài Gòn, and the fan-made overhaul that keeps the Wusler bustling on modern machines.
MURI: A DOS platformer that actually gets it

DOS Gets It Right MURI: A DOS platformer that actually gets it

MURI nails the early DOS platformer feel - EGA palette, PC speaker, chunky pixels. Thirty years late to its own era, still worth it.
Illustration in the Sable / Mœbius style: a lone figure in a hazard suit rests a crowbar on their shoulder while overlooking a vast half-buried desert research complex with cooling towers and an elevated monorail tram stretching toward distant mesas.

Half-Life Turns 25 The making of Half-Life: a quarter-century of gaming history

Half-Life is 25 years old. A QUARTER CENTURY. Valve celebrates, we feel ancient, and the legacy of Black Mesa still echoes.
From heartwarming moments to tearful goodbyes: The enigmatic cyberpunk world of Stray

Stray Cat Cyberpunk From heartwarming moments to tearful goodbyes: The enigmatic cyberpunk world of Stray

Stray - heartwarming moments and tearful goodbyes in a cyberpunk world seen through a cat's eyes. Beautiful, strange, unforgettable.