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One topic, all years Everything filed under Nerdom & Games

153 posts filed here so far.
A decade in development: The evolution of Star Citizen’s game engine

Decade Of Star Citizen A decade in development: The evolution of Star Citizen’s game engine

Star Citizen's Star Engine at CitizenCon 2023 - a decade of development condensed into one jaw-dropping trailer. Sci-fi dreams, rendered.
Easy, medium, hard, or insane? The challenge of designing difficulty levels in games

Difficulty By Design Easy, medium, hard, or insane? The challenge of designing difficulty levels in games

Easy, medium, hard, or insane? Designing difficulty levels in games is harder than playing on the hardest setting. A design deep dive.
Unleashing the Big Fucking Gun 9000: how the ultimate DOOM weapon works

Big Fucking Gun Unleashing the Big Fucking Gun 9000: how the ultimate DOOM weapon works

The BFG 9000 from DOOM - how the most iconic weapon in shooter history actually works under the hood. Splatter science, explained.
Augustus: the open-source game that’s reviving the classic Caesar 3 on multiple platforms

Caesar Lives Again Augustus: the open-source game that’s reviving the classic Caesar 3 on multiple platforms

Augustus revives Caesar 3 as an open-source project for modern platforms. The 1998 city-builder reborn, free and cross-platform.
Postal 2 revisited: I have no regrets about my 20-hour gaming binge

No Regrets, Only Postal Postal 2 revisited: I have no regrets about my 20-hour gaming binge

Postal 2 during Tết holidays - 20 hours of chaos from a Steam sale impulse buy. Tasteless, violent, and somehow still entertaining.
Timeless mini-games. Today: Chicken Invaders

Chickens From Space Timeless mini-games. Today: Chicken Invaders

Chicken Invaders - space chickens attack to the tune of Strauss' Zarathustra. Space Invaders with poultry and a sense of humor.
Timeless mini-games. Today: Wilkanoid 1.52

Breakout Perfection Timeless mini-games. Today: Wilkanoid 1.52

Wilkanoid 1.52 - the best Breakout clone ever made, discovered in 2001 on a magazine CD. Timeless, addictive, exceptional.
How was the parallax scrolling of Duke Nukem II designed?

Parallax Explained How was the parallax scrolling of Duke Nukem II designed?

How Duke Nukem II's parallax scrolling was designed - hardware tricks from the early 90s, when every pixel mattered.
Played in 23 hours: Sable

Sable Glides Played in 23 hours: Sable

Sable finished in 23 hours - a minimalist open world that gives more peace than any AAA blockbuster. Quiet, beautiful, lasting.
Boomer cringe: Windows 95 keynote /w Bill Gates & Jay Leno

Boomer Cringe Deluxe Boomer cringe: Windows 95 keynote /w Bill Gates & Jay Leno

Windows 95 keynote with Bill Gates and Jay Leno. Forget Steve Jobs - Microsoft knew how to put on a show. Peak 90s energy.