Topic

Easy, medium, hard, or insane? The challenge of designing difficulty levels in games
Easy, medium, hard, or insane? The challenge of designing difficulty levels in games In the gaming universe, striking the right balance in difficulty level can be pretty tricky. Sure, we all crave a […] EN
Travel back in time with these SimCity 2000 remixes
Travel back in time with these SimCity 2000 remixes Sometimes all you need to relive the good old days of 90’s gaming is some nostalgic midi music, like the […] EN
Unleashing the Big Fucking Gun 9000: how the ultimate DOOM weapon works
Unleashing the Big Fucking Gun 9000: how the ultimate DOOM weapon works The Big Fucking Gun 9000 or BFG 9000 is one of the most popular shooter weapons of all time. It’s […] EN
A symphony of sand and sun: comparing Pharaoh’s original and remastered soundtracks
A symphony of sand and sun: comparing Pharaoh’s original and remastered soundtracks The time has come: Pharaoh: A New Era, the remake of the 1999 city-building game by Impressions Games and Sierra […] EN
Augustus: the open-source game that’s reviving the classic Caesar 3 on multiple platforms
Augustus: the open-source game that’s reviving the classic Caesar 3 on multiple platforms Ah, Caesar 3, the classic city-building game developed by Impressions Games and published by Sierra On-Line on September 30, 1998. […] EN
Postal 2 revisited: I have no regrets about my 20-hour gaming binge
Postal 2 revisited: I have no regrets about my 20-hour gaming binge During the Tết 2023 holidays, I scrolled through my Steam library feeling a bit bored and looking for an entertaining […] EN
Timeless mini-games. Today: Chicken Invaders
Timeless mini-games. Today: Chicken Invaders Eager to take over Earth, a horde of aggressive space chickens launch their invasion, set to the tune of Richard […] EN
Timeless mini-games. Today: Wilkanoid 1.52
Timeless mini-games. Today: Wilkanoid 1.52 There are a ton of Breakout clones out there. Some suck, some are just okay, and some are surprisingly good. […] EN
How was the parallax scrolling of Duke Nukem II designed?
How was the parallax scrolling of Duke Nukem II designed? Creating a parallax effect (the movement of independent elements on different levels of the Z axis at different speeds) presented […] EN